Returns the rotational keys contained by the FRawAnimSequenceTrack Target is Raw Anim Sequence Track Extensions Returns the positional keys contained by the FRawAnimSequenceTrack Returns the skeletal mesh component that has created this AnimInstance Returns the owning actor of this AnimInstance
Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint Returns the currently playing montage for this ability, if any Returns all Animation Graphs contained by the provided Animation Blueprint Returns current value of AnimRootMotionScale This returns last up-to-date list of active curve names If there are multiple sockets with the same name, will return the first one.Īlso returns the index for the socket allowing for future fast access via GetSocketByIndex()įind a socket object and asscociated info in this SkeletalMesh by name.Īlso rteturns the socket loca transform and the bone index (if any) Utility function to create dynamic montage from AnimSequence with blend in settingsįind a socket object in this SkeletalMesh by name.Įntering NAME_None will return NULL.
Allows binding to a specific animation's event.Ĭreate Slot Animation as Dynamic Montage with Blend Settings